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Learn the Ropes on Digital Citizenship
Learn the Ropes on Digital Citizenship
Pages and Files
For Kids & Teens...Sites
Special Events & Dates
Add "All Pages"
Welcome to Wikispace:
Learn the Ropes on
Know Right from Wrong in the Digital World
Apply Ethics, Literacy & Safety for Life in a Digital World
Have you noticed?
It's a digital world out there. And without a doubt, many of us, students, educators and parents,
misuse and abuse technology.
Do we not know right from wrong in the digital world? Do we not know the difference
between appropriate and inappropriate conduct of life in the digital world?
Welcome aboard! Prepare to hoist the sails, batten down the hatches and tie the knots. Learn the ropes to become a
Digital Citizen while surfing, gliding and rippling through the waters of the WWW. Test the winds and at the same time,
keep your eyes on the sails. Be diligent: avoid straying off course, and watch that your
keel over. Finally, in typical marine tradition, wishing you "clear horizons".
Wikispace is a Digital Citizenship Guide For Educators, Students and Parents
Mandate for Wikispace: Learn the Ropes
develop a plan to make digital citizenship a priority in schools
encourage staff and students to see its importance
provide resources, scenarios, weblinks on recognizing ethical and unethical technology behaviour
focus on the positive aspects of technology without over-emphasizing rules and regulations
investigate the evolutionary nature of citizenry in a digital world
explore the rights and responsibility of a digital citizen
reflect on the social participation in a digital world, the skills needed for a participatory culture
"Learn the ropes..."
to understand how to do a particular job or activity
to become familiar with something new: become skilled at a new task
to learn something new
A nautical term, from the days of sailing ships when new recruits had to learn how to tie knots
and which rope hauled up which sail. Also applicable in "teaching someone the ropes".
: Gerald Sargent Foster,
pages, including the homepage, to this wikispace:
Define: Digital Citizen, Digital Citizenship, etc.
The concept of digital citizenship relates to the responsible, ethical and safe use of information technologies in both the local/global and digital/virtual
worlds. Everyone has an internal moral compass to guide our attitudes, behaviours and conduct in these communities, but many have various ways on
how to find and use it. Four big ideas encompassing digital citizenship are: ethics & responsibility; social implications; motivation & confidence; and
Resources & Links for Educators
Advice & Information for Parents
Children and teens have no fear when it comes to exploring digital technologies and cyberworld activities. They have lots more time to explore the
nooks and crannies of the virtual world. No doubt, they can leave you behind in embracing online activities and emerging technologies. But as a
parent, you are still the “life experiences" and “risk management” expert….and an effective parent-child partnership to address these concerns is essential.
Sites for Kids & Teens
Special Dates & Events
LEARN THE ROPES ON DIGITAL CITIZENSHIP
© 2011 Janice Hendy
This work is licensed under a
Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported License
About this wikispace...
It was designed for a Technology Coach Project - Winter/Spring 2010-2011
It was produced under a time limit and as a "trial and error" learning experience
If you do, or have done a similar study, I would be interested in your findings
This "digital citizenship" wikispace will not be updated after June 2011.
Questions, comments or concerns can be addressed to:
Kenilworth Public School
Palmerston Public School
Upper Grand District School Board
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